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Gleefully Touching Third Rails

Latest article for MMORPG.com is up, where I wallow in failure.

In a player-vs-player game that focused on getting as many people as possible to fight massive battles, if too many people were in one place, the game would crash with a cryptic “SB.EXE error”. Other causes of SB.EXE errors included network instability, server instability, general instability, phases of the moon, and something you did you know what you did don’t lie.

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